
My sketchbook aka Alphys never touches the ground again
edit: The eyepatch is back. Please forgive me.

My sketchbook aka Alphys never touches the ground again
edit: The eyepatch is back. Please forgive me.

A big happy first birthday to one of my most favorite games to ever exist, and a big thank you to Toby Fox for sharing his beautiful creation into the world 🙂
*✲゚*
ヾ(❁´▽`❁)/ *✲゚*
Really I don’t know what to say, haha.
This fandom is very important to me. I’ve met wonderful people through this game, I learned many things, and enjoy many hours of this wonderful game. All scenes, all routes, all adorable characters.Thanks Undertale, thanks Toby Fox. Thanks guys!
And happy 1st anniversary!!! (*´꒳`*)/♥
GUYS IT’S FINALLY FINISHED!
the full undertale animated short 😀 just in time for the Undertale 1 year anniversary! ^^ please reblog if you enjoyed it! I’d really appreciate it!
Hey, I was in this!
The animation looks really nice! Great work :^]
This is so good!!!!!
the man is already stressed enough just from the game being popular.
don’t drag him into arguments about misgendering, abuse, sexualization of children, and other serious and heavy topics.
let him enjoy this day as best he can, without reminding him of the toxicity that dwells within this fandom and all other fandoms.

Comic 018: “Tag yourself I’m Annoying Dog”
I did one of those what I know about X from my dash memes before I played Undertale and I said Papyrus was the “Screaming Spaghetti Skeleton you date”
Though it was released almost a year ago, I have the same opinion of it.
It’s about an 8/10, niche RPG game.
If you like the characters and the humor, you’ll probably like it, and forgive it for its flaws.
If you don’t, you’ll probably hate it.
Surprisingly, there are many people who like this type of game. Though I did work hard, there’s definitely a lot of luck involved in having a game become this popular. So, it wouldn’t surprise me if I never made a game as successful again. That’s fine with me though.
Not only did I not expect this level of popularity, but initially, I was afraid of it. I didn’t want UNDERTALE to become tiring for people, or become spoiled before anyone even got a chance to play it. Early on (this was probably excessive) I even tried to contact certain Let’s Players to tell them not to make any content about it.
But, the game became very popular. Unavoidable, even. At the height of its popularity, “not liking the game” felt like a cardinal sin to many fans online. In reaction to these circumstances, others began actively hate the game, creating an endless whirlwind of discourse…
Like a thunderclap to a small dog, all of this attention stressed me out. And every time it seemed to die down, something revived it, such as the GameFAQs contest, the award shows, bizarre theory videos, and so on. At times, I wished I had a way to quell the attention. I felt a strange powerlessness. (And guilt, for feeling stressed when the success of the game SHOULD be something I’m nothing but ecstatic about.)
At the same time, countless wonderful things were happening. People told me the game helped them through a difficult part of their life. Others told me that the game had made them laugh, or cry, or say “I want to be kinder.” Many young kids told me they wanted to create games or music because of it. And, on a personal level, because of its popularity, I have been able to help myself and many people in my life. (And, hopefully, in the future, I can help many other people because of it, too.)
So, ultimately, it’s a good thing that the game reached so many people, and I’m very, very, very, very, very, very, thankful to everyone that supported it, and everyone that helped me make it.
Thank you.
And thank you to anyone who has created fanworks for this game over the past year. I’ve been in fandoms my whole life. I drew Cave Story characters in the margins of my 7th grade history class notes. So it’s amazing to see something I created incite a similar passion in other people.
Someday, UNDERTALE will fade from people’s minds. But, I’m sure in 10 years, some kid who played UNDERTALE will create a game that surpasses it…
I look forward to playing that.
Tomorrow, on UNDERTALE’s anniversary, let’s have a fun time. I am thinking I will open the askbox, and…
Bark.
gimme underswap au where the personalities mostly aren’t swapped
gimme queen Toriel who gave up on trying to leave the underground because she doesn’t want to kill humans and instead is working on a different solution with Undyne and bakes pies for everyone
gimme goatdad Asgore who’s been exiled by Toriel to the ruins so that he can meet the new humans and realize his rage against humanity wasn’t justified, but still can’t help worrying that humans are gonna kill someone once they leave the ruins, so he tries to trick them into staying with him
gimme Papyrus who’s very darn excited about naps and puns and selling hotdogs and having 1000 jobs, but still manages to be weird and mysterious and happily changes the topic if you try to question it, also hides his own problems under that wide smile of his
gimme Sans who makes
shitty lazy puzzles and weaboo ramen with Alphys and almost never sleeps because coffee and wants to be a royal guard because they basically don’t do anything, and is chill and pure
gimme Undyne who does explosive science (so explosive that it might crack the barrier one day) and makes the robobox for Napstablook because she cherishes them, and doesn’t tell anyone about the amalgamates just because she wanted to be responsible for that and solve the problem herself
gimme Alphys who became a royal guard because she watched too many shonens and sports anime
gimme shy Napstabot who admires humans and becomes a famous DJ on the radio because he’s so dang adorable, but almost loses his bff Undyne because the social pressure is just too much
gimme sassy Mettablook who’s kinda bitter about NTT leaving them like that, but doesn’t want to be corporeal and enjoys performing for the snails