bedsafely:

I’m making some Undertale doublesided charms! They’re gonna be limited quantity, so if you’d like to secure one go ahead and visit my etsy here!

They’ll be 2 inches, clear acrylic through InkIt Labs! I’m putting in the order today, so they should be shipping in around two weeks. I don’t know if I’m gonna reprint these, so get ‘em while they’re hot!

I made these to mitigate a pretty big loss on a prior charm order that I had to eat the cost on, so if you/someone you know might like these, please consider it! 

friendlytroll:

batter-sempai:

friendlytroll:

Lays pensively in bed. 

Papyrus literaly changes your whole GUI for the date sequence, including modifying the use and size of the battlefield mechanics. 

The only other characters even CAPABLE of AFFECTING the battle GUI are Asgore and Flowey, and both of them only MODIFY the existing GUI.

continues to stare pensively

I’m going to do a fucking nine part series on how Papyrus might be the most powerful and IS the most MYSTERIOUS figure in the whole of goddamned Undertale, one of these days. I really am. 

It never occured to me that he was the one who changed your GUI during the date scene.

I absolutely love the idea that he knows about being in a game and is powerful enough to change the GUI as much as or more than even God of Hyperdeath Asriel. 😀

batter-sempai

Lays pensively in bed.  Papyrus literaly changes…

@doctorsnark went to check and Alphys’ date does not have a GUI, as in her background only shows the junkyard, but not all the radars and meters shown during Papyrus’ date.

Exactly. This is a really good example of what always catches my fascination! Because it’d make sense enough if the Date controls were just a thing that happened! But we actually get to see that they’re not. Alphys date doesn’t activate any unusual controls at ALL. 

I genuinely think that because we meet him so early in the game, it’s very easy to assume what we’re seeing is normal. He’s one of the first monsters we really even get to TALK to. And he’s our goofy, kind, noble friend. 

But the plain fact is, he does things no other monster is capable of; not even Toriel, Asgore, or Flowey. 

Papyrus cannot, will not kill you, not even accidentally. The window he jumps out of from Undynes home should be flush against a wall. He’s the only character besides Flowey who actively indicates remembering previous timelines. 

There’s more then that, and I plan to sit down and organize my thoughts more clearly. There’s so much I always wind up coming back to. Small details. 

Why does Flowey restrain papyrus more then anyone else?

He’s the only monster we talk to who doesn’t believe monsters will make it back to the surface. But he also clearly hasn’t lost Hope. 

We assume he’s smiling all the time, but that doesn’t track if you look at his dialogue sprites. 

Papyrus is my favorite character, and I’ve never been able to explain him fully. 

drundertalescum:

You know what I don’t get?

This overprotective Sans stuff. Like, not just protective in actual situations that deserve some form of fear and caution. I mean like the “oh no papyrus smoked a cigarette!! who is responsible for this!?” 

Please, go back to Undertale (2015 Video Game) and look at Sans and tell me: does he look like the kind of guy who’s going to be busting down doors because precious babby brobro said a swear? I’ll grant you that Sans can be that threatening kind of protective, but it’s all more likely to be bluster than anything, and I dont see him trying to genuinely snatch his brother’s independence and agency away just because he did something “wrong.” Sans is a supportive brother. Papyrus wants to swear? Shit, man, he’s got all kinds of swears. This can be a bonding exercise and he doesn’t even need to leave his couch! Sharing his encyclopedic knowledge of cursewords with his straitlaced little brother is awesome.

And if he ever saw his little brother drinking, he would probably only enjoy the laughter and the opportunity to play some pranks that a sober Papyrus would be too sharp to fall for. And if papyrus discovers that he cannot protect himself against the same 3 knock knock jokes all night (or he discovers that low effort bone puns are hilarious to his drunk self) well, that might be a totally unplanned deterrent towards further endeavors into drinking.

Sans isn’t going to go breaking into houses and yelling at the King of All Monsters because Papyrus said a “bad” thing. 

Where did this characterization come from?

I think this comes at least partly from this obnoxious tendency to infantilize Papyrus.

Asriel/Chara SOULless Headcanon

saveloadreset:

There’s a lot of questions about the exact nature of how a SOULless being changes in Undertale. There are some important underlying questions that we have to ask ourselves about them, as people. Are they the same person that they were, before their death and resurrection? Does their consciousness remain intact? Are they still responsible for the choices they make, as a result of their SOULless nature?

Like, there is a lot of continuity between Flowey and Asriel and back again, as he turns from one to the other. We can’t accept that being SOULless makes one a terrible person by default. It doesn’t work … Or else, why would Flowey try to appeal to Chara and ask them not to do it all again, when the game is restarted after a pacifist playthrough … ?

It implies that SOULless is not a transfiguration of the self, but a lack which, over extended periods of time, can distort the self. Perhaps there is more of Asriel in Flowey than we think; the heart of everything that Asriel does as Flowey is play.

Without empathy, he perceives the people of the Underground as his toys, and the fallen Frisk as his playmate. What would he have looked like, had he had a soul? Would he be the innocent muffin that we see depicted in th fandom, or would we see a harmless trickster kid, moving along from one game, one prank to the next? Without empathy to give him guardrails, the lives and pains of others are rendered meaningless.

On the other hand you have Chara. If you accept that they partake, at least passively, in all runs, then you need to also need to accept that being SOULless doesn’t necessarily make them evil. But in the Worst run, through the narration we see in a Chara that becomes more active, a profoundly literal mind, deeply focused on a singular purpose.

The Chara who we speak with at the end of the Worst run doesn’t use the same kind of language that Asriel does. They don’t refer to to the world as a ‘game’ or to having ‘fun.’ They’re very existential, and instead refer to a mission, and seem most happy with discovering a purpose for themselves.

I think that, too might be a corruption of the person Chara once was. Is it not impossible that in life they might have had this same practical outlook, devotion to a mission which was then guided by their compassion? A compassion which, once gone, rendered them rudderless until they found an alternative solution?

Just a few thoughts I wanted to throw out there.