wordbending:

“i’ve seen people have chara saving asriel at the end and that bugs me because it should be the player”

i mean… why not both

weirdly i’ve started seeing a semi-backlash to soft chara (not saying this post is an example of that but it reminded me of it) which is like “don’t forget that chara made mistakes” or “let’s not make chara too soft” or “chara didn’t save everyone alone either”

and it’s like… yeah? people know that. nobody who knows the game well enough to defend chara would somehow miss that, to put it lightly, they messed up pretty bad with their plan to break the barrier. that they were. again putting it lightly, unhappy

but people creating content that puts chara in a different light know that. they’re doing it directly in response to people who portray them as evil, as cruel, as unredeemable. people doing things like, for example, having chara being responsible for saving frisk and reaching out to asriel’s soul… they’re doing it in response to people who scapegoat chara as the mastermind of the no mercy route, as the character who kills and kills and kills everyone in the underground

yeah, in both routes, it’s ultimately your responsibility, because you’re playing a video game and the choices you make are yours. but, if we can say that the player’s actions in no mercy are filtered through chara, we can just as easily say that the player’s actions in the pacifist route are also filtered through chara.

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