Suzy And The Capital

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I don’t have all the screenshots I wanted to make my point, but in the interest of joining the Suzy discourse while it’s still kicking off, I’ll get started, and maybe add the other screens later in a reblog. 

Central to this theory is my older theory; the one that says we have NEVER seen the delta rune prophecy fulfilled, not really. I grow more confident that there is a new ending coming, a true answer to the prophecy. And who is at the heart of it?

Suzy.

By now, we’re all familiar with the clamgirl who tells us about Suzy in Waterfall, no … ?

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Simply said, in Undertale, making more friends unlocks a better ending. That is simply the way the game works. That is its function. To quote Flowey …  Perhaps Suzy is the key to our happiness … ?

Some people interpret the last quote, ‘the reason why you came here in the first place,’ as though Frisk had a reason for Climbing the mountain and Suzy was that reason. However, I’d like to talk about this persons’ obsession with ‘fate.’ The way they talk about Synchronicity, and how they rely on fate to show you the way to Suzy, makes me think that they mean something similar with the last quote.

Whatever Frisks’ reason for climbing the mountain I think is unrelated. But fate and destiny were part of the pull that drew them here.  Fate, speaking with Suzy, working with Suzy, is the reason they are here. And therefore, their destiny is not fulfilled, not in the Kill-All, not in the pacifist … We are not done here. We must find Suzy, in order to find the true answer to the prophecy!

But where is she? Clamgirl says it doesn’t matter that we aren’t aware, that we will arrive in time regardless. But the thing is, we ARE aware of where she’s from, and where Suzy must live. The city. The capital.

So we just need to get there, right? Shouldn’t be too–

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… Well shit. Elevator ain’t working. We’re proper screwed then, right?

WRONG.

Why is this elevator here? No really, think about it, why is this elevator here? 

We know other cities and settlements exist. The city in the Ruins is HUGE, as big as the capital is. Houses appear in the distance as we travel through the Underground that we never see. It’s understood that there are settlements we can’t reach, and there is no need for blocked off doors or sealed passages. There is no stairwell we can’t climb down to reach the city in the Ruins. There is no path that’s roped off that stops us from reaching the houses in rural Snowdin forest. 

This elevator is a waste of time, for both us AND Toby. We already know we can’t reach all settlements, we don’t need an excuse for why we can’t reach the capital. The elevator, the NPCs that complain about it, they serve no purpose. So why is it there? Why would Toby possibly bother to put this elevator into the game?

It’s not working now. We can’t reach the capital NOW.

But we will. Suzy is the reason we are here. Suzy is the key to our happiness, the cornerstone of fate that will allow us to fulfill the true prophecy. The true key to unlocking the best ending, the true ending, the absolute ending, is time.

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The core tells us that there are three ways to reach the end, and in so doing gives us a metaphor for the paths we can take to reach a conclusion in Undertale:

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Pacifist.

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Kill-All.

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And last but certainly not least …The REAL true end. The end that will show us gaster. The end that may provide Chara with open redemption, that may offer salvation to a Frisk and Chara that have seen the end of a Kill-All, that will bring us to the prophecy’s true face. That may take us face to face with Gaster, that may answer all our questions. There is yet hope for our children, even now. 

Stay patient, friends. And stay determined. We are not done yet. 

Remember when I said I hadn’t gotten all the screenshots I wanted? No? Well, here we are anyway.

Now, if you do a pacifist run while the Clamgirl has
appeared in the world, you will find that when you go back to talk to her after
the fact that she is in fact still there, and like the other monsters, her
dialogue changes. Now, since I had heard there were changes to her dialogue,
when going back to talk to her I went out of my way to reload both using the
old original game files and the new post-patch game files, to see if there was
any sizable changes to the dialogue.

First, I am going to show you the dialogue that the
clamgirl gave us in the original release:

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I will be honest; I had this theory for a long time
before the patch was released. The character of ‘Suzy’ was so suspicious to me,
it seemed like such a huge, glaring possibility, that she might unlock some new
thing none of us expected! And the capital, and the elevator … But this
dialogue from the Clamgirl kind of set me on the fence.

Was this the game telling me that we were finished here,
really? I mean, the ‘infinite possibilities’ could be interpreted as there
being a way to find Suzy but the ‘there’s a limit’ directly contradicts. Is it
telling me that I need to be happy with what I have already? Is that it … ?

But, see, the main reason I thought this theory had earned enough validity to be posted up at all
was because of a change in the post-pacifist dialogue. I wanted to see it for
myself, so I didn’t talk about it here, but I can confirm; it HAS changed, just
a little. Just a single word.

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Toby didn’t really change much in the patch but he found
it important to change the clamgirl’s dialogue. He went out of his way to seek
out this conversation and add the word ‘today.’ In the original game, the
clamgirl’s statement was rather final; ‘there’s a limit to the things you can
do,’ it says, with the implication being that you have reached that limit.

But then he adds ‘today.’ When someone says, ‘you can’t
do that today,’ the message is very different than ‘you can’t do that.’ The
clamgirl’s statement changes from ‘you cannot meet my neighbor’ to ‘you cannot
meet my neighbor right now.’ The meaning changes. You can’t now. But in time, you will.

Auspicious. Isn’t it?

Interesting!

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